Oracle I is the 52nd level in Chip's Challenge Level Pack 2. It was designed by Dale Bryan, though it was "adapted" from a puzzle in the PC game Jewels of the Oracle. The puzzle this was adapted from involves directing a small beetle through a maze and pushing balls into a hole in a sokobon like fashion. In this level, Chip has to move a bunch of blocks through blue walls, which thankfully are all real to simplify the route quite a bit, to bridge a river of water. In level 141, the sequel, Chip must do so with bombs, a lot more blocks in a tighter environment, and in two specific sections. Therefore, Oracle I is much easier. The only difficult piece of Oracle I is figuring out how to make the seven blocks on the top end to work; move blocks 4, 3, and 1 on the top row R, in that order, which allows Chip to unstack the "towers". The remainder of the route requires no comment, as it could be completed easily.