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Microcosm

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Microcosm is the 134th level in Chip's Challenge Level Pack 2. As noted by the hint, the center square is a "map" of the major features in the other 24 cells of Microcosm: hidden fire at coordinate [3, 3] in this room means there is some hidden fire in coordinate [3, 3] of the 5x5 subgrid; the green key at [1, 1] means there's green locks in it; etcetera. While Tyrethali Ansrath made Microcosm, this "map grid" type of level was later copied by other designers, including Eric Schmidt.

Take the green key, chip, and then hold the south key to pick up another two chips and yellow key; hold south again to blast through room 18's force floor circle and swap yellow keys to a chip. Take the nine chips to the right of this, move between the real blue walls, through the hidden fire room, and onto the chip guarded by the paramecia on either side.

Move either D or U, then 2R into room 15's fake blue walls, and then continue through rooms 10 and 9 into an automated trap release with a fireball. Turn north, then move through the toggle walls in room 3; the change will stop Chip at the very edge. Collect only the chip, then move through room 7 and into room 2. From the recessed wall, move 2U 2L [6] U, clean out room 1, then cut all the way down through rooms 6, 11 and 16. Finish by walking through rooms 17 and 12, then come back to the exit at room 11.

Walkthrough

CCLP2 level 134 solution - 361 seconds00:40

CCLP2 level 134 solution - 361 seconds

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← Block Maze Microcosm Zartacla →

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