Josh Lee, also known by his alias Flareon350, is a well known Chipster who is notable for his consistent level design. He is also notable for his strong liking of the Pokemon franchise, as his main avatar is his favorite Pokemon, which Josh created himself using CCEdit 2.0.
He also has the most amount of levels in Chip's Challenge Level Pack 4, at 37 total - the highest amount by any one designer for any official CC1 set.
Chip's Challenge Level Pack 1
- Heat Conductor
- Frozen Labyrinth
- Sapphire Cavern
- The Grass Is Greener on the Other Side
- Design Swap
- Squared in a Circle
- Flames and Ashes
- Ruined World
- Chip Block Galaxy
- Chip Grove City
- Going Underground
Chip's Challenge Level Pack 4
- The Fourth Dimension
- Stuck in Emerald
- Keyboard Malfunction
- Conservation of Keys
- It's No Skin Off My Teeth
- Western Standards of Living
- It's Easy Being Green
- Zephyr Heights
- Flipper Departments
- Tropical Hibiscus
- Detonation Station
- In the Walls of Gravel Castle
- Ghetto Piranha
- Fireworks Factory
- Ruinous Plaza
- Ball in an Awkward Place
- Sealed Doors in the Spacecraft
- Brick Block Facility
- Frozen Over
- Nectar Meadow
- Fire Is My Enemy
- Bombs Are a Beautiful Thing
- Clay Tunnel
- Condo Management
- Living Things
- Triple Mint Slurpee
- Greenian Motion
- Life Is Not a Puzzle
- Beautiful Struggle
- World of a Thousand Flames
- Hacked Save File
- Mental Marvel Monastery
Josh discovered Chip's Challenge on a Windows 95 computer around mid 2000 at the age of 8. He played the original game, but never did complete every level upon first playing. Levels he skipped included majority of the harder ones; such as Totally Unfair, Blobdance, Doublemaze, Icedeath, and Force Field. He eventually went back to complete these levels in time.
After playing the game, Josh created some 700+ levels on pieces of paper, since at the time that computer couldn't be used for internet access. Eventually sometime in the early 2000s, Josh found out about the existence of a level editor via using a different computer and he began to design many different types of levels. Unfortunately, he could not test them because Chip's Challenge couldn't be played on that computer.
He heard about CCLP2, however, like with the original game and the lack of being able to download it, he could not play it at the time. He instead watched many of the AVIs available for its levels. This ultimately inspired his first level designs.
Josh has been designing levels since as early as 2004. His first goal in level design was to create a set of 210 levels. He made up to 124 levels until the computer being used at the time crashed and eventually the motherboard wiped everything clean, thus deleting the set entirely before ever being publicly released. Because of this incident, Josh refused to redesign every level, since he did not remember any of the ones he made. This ultimately led to a long hiatus. After hearing of CCLP3's submission pool, he once again started the goal in 2009 and released his first levelset; JoshL, which consists of 202 levels, most of which consist of invalid tiles and sequels to numerous CC1 levels. Because of this, none of his levels made it into CCLP3, however, one level came close to being included in the set, which eventually made its way into CCLP1. In 2012, Josh went back to this set and heavily modified it to be Lynx compatible by removing 82 levels and editing some to remove invalid tiles. It was also renamed to JoshL1, although the set is still tedious and not recommended to play. Looking back at these sets, Josh realizes his errors and mistakes in design and is quite embarrassed by this set's existence. He did not officially join the Chip's Challenge community until sometime in 2012, where he was ultimately noticed.
Throughout 2010, he took a break from CC and focused on various other games. After seeing its release and playing CCLP3, Josh returned to the world of CC in 2011 and began to work on another levelset, being entirely Lynx compatible from the start, under the title - JoshL2. Consisting of 150 levels, this set showed a lot of improvement since his first set. Although this level set went under various updates with level arranging and replacing, the set was officially done in 2012. This levelset was also let's played by BigOto2 throughout 2011 and 2012, with 55 episodes in total and the last 13 featuring Josh as a co-host via Skype chat.
After finishing JoshL2, Josh felt motivated enough to work on another set of levels, which would be called JoshL3. This set's goal was to hold levels of higher difficulty which JoshL2 lacked, however, because of the consistent updates to this set, this goal wasn't possible. Originally JoshL3 was set at 80 levels, however, because of the construction of another level set, it was then merged to a 149 levelset. This became an issue to some community members and to Josh himself, so 49 levels were removed and placed into Josh's reject levelset; JCCLPRejects, thus JoshL3 was official at 100 levels.
At the time CCLP1 was announced and level submissions were opened, Josh began work on another set of levels, however, with CCLP1 in mind. JCCLP (Josh's Chip's Challenge Level Pack) which would consist of the best levels of Josh's creation throughout his previous 3 sets. 19 levels were taken from JoshL1, 35 from JoshL2, and 30 from JoshL3. (Note: The version of JoshL3 that was used for JCCLP's construction consisted of 80 levels) Josh also created 65 brand new levels, to keep the set original, which would make JCCLP a 149 level set. While only 125 levels from this set were eligible for consideration, 12 levels from this set got into CCLP1. This set is Josh's most popular level set, with over 800 downloads at CCZone, however, this is because of the constant updates to the set. It was released April 2012 and finalized in May 2013.
Following JCCLP's release, Josh decided to release his rejects set, appropriately titled "JCCLPRejects". While unlike many reject sets, this one consists of levels that were actually rejected from JCCLP or any of the JoshL sets. It also holds levels that showcase a potential level concept or an attempt to making a level that the design wasn't good enough to Josh. It holds very few level mods or running joke type levels. Because of CC1 level design toning down and his career in CC1 level designing ending, this set holds 184 levels and can be found on pieguy's site.
Because of the confusion with JoshL3 and how JCCLP became a huge success in his level designing carrer, Josh began to work on his "remake" of what JoshL3 was suppose to fulfill, being levels of higher difficulty. This was then become JoshL4, which holds 80 levels. 25 of said levels are also from his JCCLP set, due to high demand. Unlike his other sets, JoshL4 is the most difficult of any set of Josh's creation, although it doesn't nearly match up to CCLP3's later levels. This set only went through 32 updates, 3 of which were level replacements. J.B. Lewis let's played this levelset via YouTube, giving review of some levels and criticizing others for how difficult they are.
Because of this criticism, Josh felt it was right to work on levelset with the same mindset he had back in JoshL2's creation. Consisting of levels of moderate difficulty and a few hard levels, JoshL5 began development Chirstmas 2013 and was completed in July 2014. The goal of this set was 100 levels and was reached successfully, however, 10 levels exculsively from JCCLP that weren't placed in JoshL4 were placed here, and 2 levels were not created by Josh at all. Because Josh made the goal of 100 levels successfully, he decided to push his limits even further and added 49 more levels. The set ultimate took roughly a year to create, being released at 149 levels on December 23rd, 2014. It was let's played by J.B. Lewis once again via YouTube throughout the creation process. This is Josh's personal favorite set.
As soon as JoshL5 was completed at 100 levels, JCCLP2 became official and was released in August 2014, with 149 levels, most of which are from all of the JoshL sets, and some from JCCLPRejects. Only 2 levels were created fresh for this set, however, they later reappeared in JoshL5. Later in May 2016, however, Josh overhauled and rebuilt JCCLP2, scrapping the old version entirely due to the fact the older version was rushed. The new and final version of this set still holds 149 levels but now consists of levels only found in Josh's latter three sets - JoshL4, 5, and 6. 25 levels were from JoshL4, 73 from JoshL5, and 47 from JoshL6. Two JCCLPRejects levels were also included in this set due to getting positive criticism by various community members, as well as two new levels specifically designed for this set.
JoshL6 was the last and final CC1 set of Josh's creation, holding 40 brand new levels of arranged difficulty. It was first released May 23rd, 2015 - five days before CC2's release. However, because of a loss of interest in designing levels for CC2 and with CCLP4 being officially announced, he decided to expand JoshL6, bringing the total up to 90. He chose 90 levels because he wanted each of his JoshL sets to have a different amount of levels, with the exception of the JCCLPs he's made.
However, due to yet another spike of level ideas, Josh decided to extend JoshL6 by creating 59 additional brand new levels and ultimately make the set have a total of 149. The 90 level version of this set still exists online though will never be updated.
Following completion of CC2, Josh decided to work on his first levelset of that game, calling it "Flareon1", to show no connection with his JoshL sets and instead going under his alias name. As of June 23rd, 2016, it holds 55 levels, however, there are some levels in development. There are plans for this set to have 149 levels total. He has since taken an indefinite hiatus from CC2 level design until a better level editor is released.
On November 1st, 2015, Josh released a special CCLP4 submission levelset, containing a vast 273 levels; all of which have been seen in previously existing levelsets. It was later updated to hold 320 levels, the most submissions from any one designer.
Level design and inspiration
Josh's early levels seen in JoshL/JoshL1 were admittedly ripoffs for the most part and were very lackluster. While he states he is embarrassed of his levels showcased in those sets, he is not ashamed of it, as it was just a step in his career of level design. While constructing JoshL2, despite showing improvements and actual originally in that set, there are still some lackluster levels. This is because he had no real goal with the set, other than to be Lynx-compatible. Josh considers JoshL3 to be a mistake, due to the major updates with level amount and inconsistencies it holds. He originally wanted to focus on more difficult levels but because of the vast amount of updates it has had in the past, he feels he failed to meet this goal. He states that JoshL3 is suppose to be "that lame sequel", though it does hold a few gem levels, including some that made it into CCLP1!
Josh didn't get his real inspiration until JoshL4, where he showed a real consistency in level design. He decided to avoid using North and West thin walls as much as possible. This is because of their appearance under the MS tileset as he playtests and casually plays in the MS ruleset, more so than in Lynx. He also decided to focus more on level difficulty in JoshL4, since he failed to do so with JoshL3. This ultimately makes this set fall under some of the traps CCLP3 had unfortunately. Because this set was let's played by J.B. Lewis, he received feedback on majority of the levels, as well as the set itself.
While the feedback was positive, it made him realize his strive to make more friendly levels, which lead to JoshL5. The goal of this set was to show originality, as well as some interesting concepts and have fun to play levels that aren't nearly as hard as the ones from the previous set. It was once again let's played by J.B. Lewis, receiving great feedback.
JoshL6 started out as more of a test to see if Josh had more ideas or not. He decided to work on a set that focused more on aesthetics - something that JoshL5 had but didn't entirely focus on. This set also took a different in design, showcasing monsters on top of various different tiles, something Josh has always admired. This set features levels containing more mazes and even more unseen concepts. It also has very little amounts of sokoban puzzles - admittedly something JoshL5 had too much of.
In his CC2 set "Flareon1", Josh has still yet to find his taste in design, as there are many new elements to be familiar with. He is also trying to avoid the mistakes he made with his first CC1 sets. It is currently in construction and has 55 levels, however, he plans on rearranging the levels, as well as rejecting some in its final release someday.
This particular level was created at the end of the JoshL3 era, and thus has become a signature level to Josh as it is his favorite Pokemon. Flareon, is the only level to be recurring throughout Josh's levelsets. It is usually the last level of every JoshL set, however, there is an exception, mainly to JCCLP. JoshL and JCCLP2 are the only sets to not have this level, for obvious reasons. This level was also reformatted in JoshL4, having more gameplay involved than the one's in JoshL1, 2 ,3 and JCCLP. It was again remastered for JoshL6, removing a few busts and adding more chips compared to JoshL4/5's version, however, there are still extra items.
Both versions of this level can be found here:
- JoshL1 - Level 120 (last level)
- JoshL2 - Level 150 (last level)
- JoshL3 - Level 100 (last level)
- JCCLP - Level 136 (Flareon's number in the Pokemon franchise is 136)
- JoshL4 - Level 80 (last level)
- JoshL5 - Level 149 (last level)
- JoshL6 - Level 149 (last level)
CCLP2 & Other LPs
On August 28th, 2011, Josh started his first CC let's play, being CCLP2 due to its unpopularity and for the sole fact he has never played the set, but watched many of the AVI solutions for a great number the levels, making this series semi-blind. After finally finishing the set, Josh expanded his Let's Play style by putting more effort into the editing process of his videos, as well creating Let's Plays for a larger number of custom levelsets, in addition to acquiring a registered version of HyperCam 3.
His final score for CCLP2 after completion was 5,941,970.
Custom sets he has successfully let's played include BHLS1 and BigOto Returns. He attempted to let's play Rock-Beta, TS0, and CCLP3, however, it ended midway due to the computer being used dying out on him because of a fault in the battery. While the one of TS0 was just underway, the let's plays of Rock-Beta and CCLP3 were nearly completed - being at level 38/50 of Rock-Beta and at level 130 of CCLP3.
He later let's played another custom set titled "lookatthis.dat" as well as CCLP1 in Lynx. Ultimately, Josh lost interest in playing lookatthis.dat due to its incredibly difficult levels toward the end of that set. His CCLP1 LP abruptly ended 137 levels in due to recording errors, as well as a loss of interest in let's playing in general.
Despite this, Josh came back to finish his CCLP1 Lynx LP over a year later and successfully completed it, making him the second to LP CCLP1 in the lynx ruleset, however, the first one commentated. His final score was 5,945,920 and does not plan on improving it.
Shortly after completing the CCLP1 Lynx let's play, Josh started LPing Ultimate Chip 5 by Jeffrey Bardon. This LP went on a steady pace and finished at 36 episodes total. Alongside this let's play was Chip's Challenge 2 custom set "TSAlpha" by Tyler Sontag. This is the first custom CC2 set to be let's played by any one person. However, due to this set's construction it is not a complete LP at the moment.
After Ultimate Chip 5, Josh went on to LP a set known as "Not_CCLP4", an April Fool's joke created by the CCLP4 staff claiming to be CCLP4. This set contains some of the most frustrating, obnoxious levels created by the members of the CCLP4 staff over the course of their perspective level designing careers, ultimately making this set intentionally bad. Despite this it was still LP'ed and was close to fully completed, with 146 out of the 149 levels solved. The 3 unsolved ones consisted of levels that would have taken too long to solve and were not LP friendly at all, though Josh theoretically solved one tough level due to being two spaces away from the exit.
As of 3/23/2016, he is currently let's playing CCLP3 once again, this time in the Lynx ruleset, in hopes to have an actual completed run of that set in LP format. He has hidden his older run through the set permanently. He also still plans on finishing TSAlpha whenever its construction is completed.
While Josh doesn't particularly optimize, he does hold a few records. He scored the official bold times for Generic Ice Level and Rhombus, as well as confirming the bold for Blockade in CCLP1 under the MS ruleset.
Despite not being much of an optimizer, his scores are relatively good, placing him in the top 10 on the overall scoreboards at 10th place.
CC1 - 5,925,160 (81st place)
CCLP2 - 6,044,820 (14th place)
CCLP3 - 6,053,080 (9th place)
CCLP1 - 6,000,050 (6th place)
He is also in 5th place on the scoreboards for CC2.
CC2 - 10,405,798
Josh took the role of co-leader of the staff of CCLP4 on October 31st, 2015 alongside Jeffrey Bardon.
- In total, Josh has created roughly over 900 levels.
- Josh has submitted the most amount of levels for CCLP4 consideration than any other community member.
- In his recent levelsets, he usually names his levels after specific locations in other video games of his liking or they are generated off a website.
- Most of his inspiration in level design is from the music he listens to, which is normally OSTs from video games, such as ones from various Pokemon titles.