Chip's Challenge Wiki
Advertisement



















You can find the page you were looking for at:
https://wiki.bitbusters.club/Chase_Race.
This wiki is no longer maintained.


Chase Race is the 30th level in Chip's Challenge Level Pack 2. It was designed by Kyle Wightman. As it is obviously designed to be, Chip must continue to race away from the monsters, with little choice available to him. Therefore, Chase Race's only tricks are running and figuring out how to exit. The bold time is easy to stumble on because the route is so static.

Step up onto the hint, then take the two boots, pass the fire, take the chips, then glide all the way around the top and collect the four keys, through the ice, past the teeth clone machine, down the south fork to the final chip, over the force floor and eventually onto the thief, and use the ice skates to escape the ice corner. Continue to follow the path to the ice corner in front of the teleport, which Chip can step over and exit.

Unsolvability in Lynx[]

Chase Race is impossible in Lynx due to the two ice corners and because the blue key is erased by the bugs. To work around this, change all the keys and locks into red, since red keys do not affect or are affected by objects, and change [31, 27] into a west force floor.

To reach the exit, open a pathway from [25, 21] U to a thin wall north, then put an ice and ice-northwest tile, which turns Chip into the teleport south, L and 2L from this. Accordingly, move the socket to D off the [5, 15] teleport and the exit LD off, while protecting their south sides and the teleport's west side with thin walls.

Walkthrough[]

 	CCLP2_level_30_solution_-_246_seconds 	 			  



















You can find the page you were looking for at:
https://wiki.bitbusters.club/Chase_Race.
This wiki is no longer maintained.

Advertisement