Castle Moat is the 18th level in Chip's Challenge 1. As it appears, Chip must move two blocks into two water spaces at [12, 19] and [12, 20], one at [16, 15] which allows continued moving of the blocks northeast, and finally two blocks on the far eastern edge of the moat at [28, 12] and [28, 13], in order to reach the exit; much quicker is the pair of flippers located under the block at [28, 1], which makes it easy to simply swim over the moat. (Notice that the bold AVI makes its objective clear sooner by trashing one block and pushing two others along the path to the flippers, hinting at what Chip will find and how.)

Without a level editor, this solution is very difficult to find, because the flippers are in a location which doesn't free any blocks for use, and the No boost route won't enter this area using only five blocks. For this route, which has reached 434, see the second uploaded AVI.


  • Several recorded levels in custom level sets edit Castle Moat to remove the flippers, and usually with additional obstacles that increase the number of required blocks; one by Eric Schmidt entitled (FLOODED) CASTLE MOAT is not solvable in 999 seconds and therefore untimed.
  • This is the only CC1 level to contain chip sockets without containing any chips.


Chip's Challenge 1 level 18 solution - 553 seconds00:49

Chip's Challenge 1 level 18 solution - 553 seconds

Chip's Challenge 1 level 18 solution - 434 seconds02:48

Chip's Challenge 1 level 18 solution - 434 seconds

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